History

In May 1998, Take-Two Interactive acquired the assets of dormant British video game publisher BMG Interactive from its parent, BMG Entertainment (in turn a Bertelsmann subsidiary), in exchange for 1.85 million shares, around 16% of the company’s common stock. Through the acquisition, Take-Two Interactive gained rights to BMG Interactive-owned intellectual properties, including Grand Theft Auto and the upcoming Space Station Silicon Valley.[3]BMG Interactive executives Sam HouserDan Houser and Jamie King, as well as Terry Donovan of BMG Entertainment-owned record label Arista Records, subsequently moved to New York City to work for Take-Two Interactive. In December 1998, the Houser brothers, Donovan and King established Rockstar Games as a subsidiary of Take-Two Interactive, acting as the company’s high-end publishing label.[3][4][5][6]

In January 2007, Take-Two Interactive announced that Donovan, until then managing director for Rockstar Games, left the company following a four-month leave of absence. He was succeeded by Gary Dale, who became chief operating officer. Dale previously worked with the Houser brothers and King at BMG Interactive, but left the company when it was acquired by Take-Two Interactive, and joined Capcom‘s European operations as managing director in 2003.

As of February 2014, Rockstar Games titles have shipped more than 250 million copies, the largest franchise being the Grand Theft Auto series, which alone has shipments of at least 250 million as of November 2016.[12] Grand Theft Auto V alone shipped the highest number of units within the series’ and the company’s history, with over 85 million copies, becoming one of the best-selling video games of all time.

At the British Academy Video Games Awards in March 2014, Rockstar Games was honored with the BAFTA Academy Fellowship Award for “creating intricately layered interactive worlds that have kept the company at the forefront of the gaming industry for over a decade, both critically and commercially”.

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